<?xml version="1.0" encoding="UTF-8"?>
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<p>The theory and implementation is based on the hysteresis emulation in Jatin Chowdhury's CHOW Tape plugin as presented in this article <a href="https://dafx2019.bcu.ac.uk/papers/DAFx2019_paper_3.pdf" rel="nofollow">https://dafx2019.bcu.ac.uk/papers/DAFx2019_paper_3.pdf</a> .</p>
<p>The code is then founded on ggee's moog~, because i'm pretty much clueless in C# and needed a starting point.</p>
<p>I'm not sure how to give &quot;proper&quot; credits so i hope this doesn't step on any toes.</p>
<p>There are also some 'original' parts to this so I will claim some credit. It took a lot of trial and error to find the best interpolation and filtering methods and to make it stable and sonically pleasing. I think about 500+ builds after all was said and done..<br />
NOTE* This is fairly stable but i've noticed that it can get a bit upset sometimes and need a reset right after loading a patch. Don't know whats up with that but you can work around it by, for example, using 'threshold' to trigger a reset.</p>
<p>It's only tested on OSX but the makefile should work on other systems.. Just navigate the terminal to the correct folder and &quot;make hysteresis~&quot;<br />
and you should be GTG.</p>
<p><a href="/uploads/files/1623591405751-hysteresis-1.0.zip">Hysteresis~1.0.zip</a></p>
<p><img src="/uploads/files/1623591384533-ska-rmavbild-2021-06-13-kl.14.54.43.png" alt="Skärmavbild 2021-06-13 kl. 14.54.43.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/13494/hysteresis</link><generator>RSS for Node</generator><lastBuildDate>Sun, 10 May 2026 08:31:47 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/13494.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 13 Jun 2021 14:07:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Hysteresis~ on Sun, 13 Jun 2021 14:07:29 GMT]]></title><description><![CDATA[<p>I threw this together a couple of weeks ago and have found it to be a nice and useful saturation source.</p>
<p>The theory and implementation is based on the hysteresis emulation in Jatin Chowdhury's CHOW Tape plugin as presented in this article <a href="https://dafx2019.bcu.ac.uk/papers/DAFx2019_paper_3.pdf" rel="nofollow">https://dafx2019.bcu.ac.uk/papers/DAFx2019_paper_3.pdf</a> .</p>
<p>The code is then founded on ggee's moog~, because i'm pretty much clueless in C# and needed a starting point.</p>
<p>I'm not sure how to give &quot;proper&quot; credits so i hope this doesn't step on any toes.</p>
<p>There are also some 'original' parts to this so I will claim some credit. It took a lot of trial and error to find the best interpolation and filtering methods and to make it stable and sonically pleasing. I think about 500+ builds after all was said and done..<br />
NOTE* This is fairly stable but i've noticed that it can get a bit upset sometimes and need a reset right after loading a patch. Don't know whats up with that but you can work around it by, for example, using 'threshold' to trigger a reset.</p>
<p>It's only tested on OSX but the makefile should work on other systems.. Just navigate the terminal to the correct folder and &quot;make hysteresis~&quot;<br />
and you should be GTG.</p>
<p><a href="/uploads/files/1623591405751-hysteresis-1.0.zip">Hysteresis~1.0.zip</a></p>
<p><img src="/uploads/files/1623591384533-ska-rmavbild-2021-06-13-kl.14.54.43.png" alt="Skärmavbild 2021-06-13 kl. 14.54.43.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/13494/hysteresis</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/13494/hysteresis</guid><dc:creator><![CDATA[Booberg]]></dc:creator><pubDate>Sun, 13 Jun 2021 14:07:29 GMT</pubDate></item></channel></rss>