Hi! I've tried to find something to explain this to me but everything I can find is more complicated than I need.
Essentially, I'm struggling with two things
- Storing a set audio sample as a number of slices which can be played back at random
- Doing the same for a variable audio input, where the sample can be captured, stored as slices, played at random and then cleared after a set number of cycles, so that another sample can then be recorded in
I hope that makes some kind of sense. If anyone has any insight into the general objects I need to use it would be much appreciated Thanks!