Hi everyone,
I'm currently working on a patch that takes mic input (or samples) and allows you to manipulate and transform the audio using granular parameters and a chain of other abstractions. It can be used as a creative sound design device. I will compile the patch using Heavy and port it into Unity.

Does anybody know how I could record the output of the DAC object in realtime, sending the resulting files to Unity's sample bank?

Cheers!