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I'm currently working on a patch that takes mic input (or samples) and allows you to manipulate and transform the audio using granular parameters and a chain of other abstractions. It can be used as a creative sound design device. I will compile the patch using Heavy and port it into Unity.</p>
<p>Does anybody know how I could record the output of the DAC object in realtime, sending the resulting files to Unity's sample bank?</p>
<p>Cheers!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11264/outputting-dac-to-unity-samplebank</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Jul 2026 02:06:07 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/11264.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 20 Feb 2018 18:13:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Outputting DAC to Unity Samplebank on Tue, 20 Feb 2018 18:13:12 GMT]]></title><description><![CDATA[<p>Hi everyone,<br />
I'm currently working on a patch that takes mic input (or samples) and allows you to manipulate and transform the audio using granular parameters and a chain of other abstractions. It can be used as a creative sound design device. I will compile the patch using Heavy and port it into Unity.</p>
<p>Does anybody know how I could record the output of the DAC object in realtime, sending the resulting files to Unity's sample bank?</p>
<p>Cheers!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11264/outputting-dac-to-unity-samplebank</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11264/outputting-dac-to-unity-samplebank</guid><dc:creator><![CDATA[willgerwat]]></dc:creator><pubDate>Tue, 20 Feb 2018 18:13:12 GMT</pubDate></item></channel></rss>