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<p>I'm working on a project right now that's essentially a rhythm-game (think Guitar Hero or Dance Dance Revolution) style app. It needs to listen to input from an instrument playing notes on a scrolling score of music.</p>
<p>For the pitch tracking I only need to track monophonic voices, so this isn't a big issue and there are a lot of options— however I'm having a bit of trouble with the rhythm tracking of each note. I need to detect precise attack times for each note, at least at sixteenth note accuracy, hopefully better.</p>
<p>So far I've been using sigmund~'s note mode to get the pitch and attack at around the same time, but there seems to be a bit of a delay at any combination of npts and hops sizes. I've also tried fiddle~ for the attack detection, with sigmund~ taking care of the pitches.</p>
<p>Bonk~ seems to be interesting for responsive attack times, but there's the possibility of non-pitch noises being picked up as well that are not related to the instrument.</p>
<p>I think it's just going to take a lot more experimentation on my end, but would anyone have any advice on a good strategy for accurately tracking the articulation and pitch of notes in real-time?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Jul 2026 02:16:18 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/11170.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 17 Dec 2017 01:19:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pitch&#x2F;attack tracking for rhythm game on Sun, 17 Dec 2017 01:19:24 GMT]]></title><description><![CDATA[<p>Hey everyone~</p>
<p>I'm working on a project right now that's essentially a rhythm-game (think Guitar Hero or Dance Dance Revolution) style app. It needs to listen to input from an instrument playing notes on a scrolling score of music.</p>
<p>For the pitch tracking I only need to track monophonic voices, so this isn't a big issue and there are a lot of options— however I'm having a bit of trouble with the rhythm tracking of each note. I need to detect precise attack times for each note, at least at sixteenth note accuracy, hopefully better.</p>
<p>So far I've been using sigmund~'s note mode to get the pitch and attack at around the same time, but there seems to be a bit of a delay at any combination of npts and hops sizes. I've also tried fiddle~ for the attack detection, with sigmund~ taking care of the pitches.</p>
<p>Bonk~ seems to be interesting for responsive attack times, but there's the possibility of non-pitch noises being picked up as well that are not related to the instrument.</p>
<p>I think it's just going to take a lot more experimentation on my end, but would anyone have any advice on a good strategy for accurately tracking the articulation and pitch of notes in real-time?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game</guid><dc:creator><![CDATA[chmod]]></dc:creator><pubDate>Sun, 17 Dec 2017 01:19:24 GMT</pubDate></item><item><title><![CDATA[Reply to Pitch&#x2F;attack tracking for rhythm game on Sun, 17 Dec 2017 01:32:57 GMT]]></title><description><![CDATA[<p>A good rule of thumb is smaller window size (npts) = better time-resolution but worse frequency-resolution and larger window size = worse time-resolution but better frequency resolution. You could try out Katja's <a href="http://www.katjaas.nl/helmholtz/helmholtz.html" rel="nofollow">[helmholtz~]</a> also.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game/2</guid><dc:creator><![CDATA[dxk]]></dc:creator><pubDate>Sun, 17 Dec 2017 01:32:57 GMT</pubDate></item><item><title><![CDATA[Reply to Pitch&#x2F;attack tracking for rhythm game on Sun, 17 Dec 2017 01:49:24 GMT]]></title><description><![CDATA[<p>I just compiled helmholtz~ this evening. Really nice! Do you know if it does attack detection though?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11170/pitch-attack-tracking-for-rhythm-game/3</guid><dc:creator><![CDATA[chmod]]></dc:creator><pubDate>Sun, 17 Dec 2017 01:49:24 GMT</pubDate></item></channel></rss>