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<p>Apologies in advance, as I'm a newbie to Pure Data! I've been acquainting myself with all of he very helpful tutorials (and trying to not get too frustrated by all the extended patches out there...!), but I wanted to ask some advice.</p>
<p>Does anyone have tips on creating noisy live performance patches? Thinking merzbow, mark fell, Tim Hecker style. Ideally it would be able to react to an input signal using sigmund~ or fiddle~.</p>
<p>Many thanks in advance..!</p>
<p>e.</p>
<p>Ps not sure if this is the right place to post this, please feel free to point me in the right direction if it's not</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question</link><generator>RSS for Node</generator><lastBuildDate>Sun, 19 Apr 2026 18:30:24 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/11005.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 29 Sep 2017 16:20:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Noise Patches Question on Fri, 29 Sep 2017 16:20:55 GMT]]></title><description><![CDATA[<p>Hi all,</p>
<p>Apologies in advance, as I'm a newbie to Pure Data! I've been acquainting myself with all of he very helpful tutorials (and trying to not get too frustrated by all the extended patches out there...!), but I wanted to ask some advice.</p>
<p>Does anyone have tips on creating noisy live performance patches? Thinking merzbow, mark fell, Tim Hecker style. Ideally it would be able to react to an input signal using sigmund~ or fiddle~.</p>
<p>Many thanks in advance..!</p>
<p>e.</p>
<p>Ps not sure if this is the right place to post this, please feel free to point me in the right direction if it's not</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11005/noise-patches-question</guid><dc:creator><![CDATA[etch]]></dc:creator><pubDate>Fri, 29 Sep 2017 16:20:55 GMT</pubDate></item><item><title><![CDATA[Reply to Noise Patches Question on Fri, 29 Sep 2017 19:42:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/etch">@etch</a> Sounds to me like Merzbow has an audio track running behind (but not necessarily music..... it has a bass line giving pulses and some street sounds).  You should probably google something like &quot;audio glitching&quot;....... but to get you going try this....... <a href="/uploads/files/1506714161867-noisy.zip">noisy.zip</a><br />
It's simple, but will get you started.</p>
<p>Read this...... <a href="http://puredata.info/docs/manuals/pd/x2.htm" rel="nofollow">http://puredata.info/docs/manuals/pd/x2.htm</a> ..... but stop before chapter 2.9...... and you will make less mistakes in your patch building.  Then check out the &quot;doc&quot; folder in your Pd install.</p>
<p>Also try just doing a text search in the Pd folder.  Most objects are named as you would expect...... like [noise~]........ (all audio objects have a &quot;tilde&quot; at the end of their name).</p>
<p>The best place to look for help is definitely this forum....... but in the &quot;technical issues&quot; section.  It doesn't really matter as everyone will catch your post, but it keeps the forum tidy.<br />
Welcome!..... and happy patching!....<br />
David.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/2</guid><dc:creator><![CDATA[whale-av]]></dc:creator><pubDate>Fri, 29 Sep 2017 19:42:45 GMT</pubDate></item><item><title><![CDATA[Reply to Noise Patches Question on Fri, 29 Sep 2017 21:57:52 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/whale-av">@whale-av</a> Many, many thanks for your response! My apologies for posting this in the wrong place--I should have known.</p>
<p>Thank you so much for the resources--I'll be digging into these when I get home from work!</p>
<p>Cheers,</p>
<p>e</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/3</guid><dc:creator><![CDATA[etch]]></dc:creator><pubDate>Fri, 29 Sep 2017 21:57:52 GMT</pubDate></item><item><title><![CDATA[Reply to Noise Patches Question on Sun, 03 Dec 2017 00:05:30 GMT]]></title><description><![CDATA[<p>Here's an old patch I made to make automatic harsh noise walls in 0.43.4-extended.</p>
<p><a href="/uploads/files/1512259507585-the-vomirator.pd">The Vomirator.pd</a></p>
<p>It's nothing very special, in honesty.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/4</guid><dc:creator><![CDATA[What]]></dc:creator><pubDate>Sun, 03 Dec 2017 00:05:30 GMT</pubDate></item><item><title><![CDATA[Reply to Noise Patches Question on Mon, 04 Dec 2017 09:00:41 GMT]]></title><description><![CDATA[<p><img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/metal.png" title="metal" alt=":metal:" /> vomirator <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/metal.png" title="metal" alt=":metal:" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/11005/noise-patches-question/5</guid><dc:creator><![CDATA[JKP]]></dc:creator><pubDate>Mon, 04 Dec 2017 09:00:41 GMT</pubDate></item></channel></rss>