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<p>This was just too funny to pass up!</p>
<p>note: I trimmed back on the example (because the one I had envisioned is not completed yet, or at least in good enough state to share) and am only including the DIY2 &quot;mono_delayfb.pd&quot; as am example. But really you can apply it where ever you have two available parameter slots and want  your hi and lo pitches and amplitudes to control high and low values.</p>
<hr />
<p>Essentially this is a re-purposing of an older abs I shared called 16-BandVU Meter.</p>
<p>However, in looking at it closer, I realized I could map the value of the max env~ to its band location on the meter, i.e. its band, to an x-coordinate and its amplitude, i.e. env~ to a y-value. So which ever &quot;pitch&quot; is highest dictates the x, and the value of that env~ dictates the y.</p>
<p>The result, for example, is if you play low and soft the two values/params are both low, and if you play hi and loud both parameter values are high.</p>
<p>My thinking is, which is why I chose delayfb (because those two parameters both have such dramatic effect) and called it &quot;elven_cloak&quot;, one can map their playing onto their effects or vice-versa.</p>
<p>It has one inlet which takes a signal and passes out two outlets which are percent adjusted x,y values, i.e, between 0 and 1.</p>
<p>note: you Must include the &quot;band_env~_sv.pd&quot; abstraction in the same folder as the cloak.</p>
<p>Tally-Ho! And best wishes thru all of us.</p>
<p>Sincerely,<br />
Scott</p>
<p>The parameters on the controller are:</p>
<p>activate: turns the meter on<br />
all (reset all): ie. 16 bands of 8 pitches per<br />
start(p): the starting pitch, i.e. 0-127, to monitor<br />
width(p): the width in pitch of the band spread across 16 slots<br />
in|out_of_bnds: a message telling you if the combination of start and width are in bounds in other words all between 0 and 127.<br />
and<br />
metro: how frequently (100ms*x) you want to calculate the xy-values.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play</link><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 07:19:03 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/10740.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 May 2017 20:55:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to elven_cloak~: Controlling your (effect) parameters by how high (pitch) and loud (env~) you play on Sun, 21 May 2017 20:36:54 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/1494967798313-elven_cloak.zip">elven_cloak~.zip</a></p>
<p>This was just too funny to pass up!</p>
<p>note: I trimmed back on the example (because the one I had envisioned is not completed yet, or at least in good enough state to share) and am only including the DIY2 &quot;mono_delayfb.pd&quot; as am example. But really you can apply it where ever you have two available parameter slots and want  your hi and lo pitches and amplitudes to control high and low values.</p>
<hr />
<p>Essentially this is a re-purposing of an older abs I shared called 16-BandVU Meter.</p>
<p>However, in looking at it closer, I realized I could map the value of the max env~ to its band location on the meter, i.e. its band, to an x-coordinate and its amplitude, i.e. env~ to a y-value. So which ever &quot;pitch&quot; is highest dictates the x, and the value of that env~ dictates the y.</p>
<p>The result, for example, is if you play low and soft the two values/params are both low, and if you play hi and loud both parameter values are high.</p>
<p>My thinking is, which is why I chose delayfb (because those two parameters both have such dramatic effect) and called it &quot;elven_cloak&quot;, one can map their playing onto their effects or vice-versa.</p>
<p>It has one inlet which takes a signal and passes out two outlets which are percent adjusted x,y values, i.e, between 0 and 1.</p>
<p>note: you Must include the &quot;band_env~_sv.pd&quot; abstraction in the same folder as the cloak.</p>
<p>Tally-Ho! And best wishes thru all of us.</p>
<p>Sincerely,<br />
Scott</p>
<p>The parameters on the controller are:</p>
<p>activate: turns the meter on<br />
all (reset all): ie. 16 bands of 8 pitches per<br />
start(p): the starting pitch, i.e. 0-127, to monitor<br />
width(p): the width in pitch of the band spread across 16 slots<br />
in|out_of_bnds: a message telling you if the combination of start and width are in bounds in other words all between 0 and 127.<br />
and<br />
metro: how frequently (100ms*x) you want to calculate the xy-values.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play</guid><dc:creator><![CDATA[sv]]></dc:creator><pubDate>Sun, 21 May 2017 20:36:54 GMT</pubDate></item><item><title><![CDATA[Reply to elven_cloak~: Controlling your (effect) parameters by how high (pitch) and loud (env~) you play on Tue, 16 May 2017 22:45:08 GMT]]></title><description><![CDATA[<p>I wondered what this would sound like if i sent a piece of music thru it.</p>
<p>You'll recognize the piece.</p>
<p>As it played i fiddled with some of the settings, i.e. starting pitch, width, and metro, to shift it around on the delay and or feedback scales.</p>
<p>Tho perhaps a bit grotesque, very obviously, Wild.</p>
<p>Ciao</p>
<p><a href="/uploads/files/1494974670287-test_2017_05_16_17_17_35.mp3">test_2017_05_16_17_17_35.mp3</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/2</guid><dc:creator><![CDATA[sv]]></dc:creator><pubDate>Tue, 16 May 2017 22:45:08 GMT</pubDate></item><item><title><![CDATA[Reply to elven_cloak~: Controlling your (effect) parameters by how high (pitch) and loud (env~) you play on Sat, 20 May 2017 00:44:01 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/1495240389238-elven_cloak-help_v2-notein-reverb-delayfb.zip">elven_cloak~-help_v2-notein+reverb+delayfb.zip</a></p>
<p>I added [line]'s to control the flow of numbers internally (on the two right outlets, the left two are still raw).</p>
<p>I figured as much, the patch is very well suited to MIDI (because it sends so much clearer and distinctive (i.e, close to a pitch) signals than a mic and it has a very delineated on/off).</p>
<p>So in this zip the &quot;elven_cloak~-help_v2-notein+reverb+delayfb&quot; includes a reverb on the left [dac~] channel and a delayfb on the right [dac~] (with both receiving the pitch(x) and env(y) values) to their brightness/roomsize + delay/feedback respectively)..</p>
<p>It has a very simple synth as the backbone (as a subpatch) but very distinctly shows the variance in the sound quality as you move up and down the keyboard and play softer or harder.</p>
<p>For greater control, adjust the start(p) value to be a little below the minimum pitch you will play then the width (Width*16) to cover the range of pitches you will play up to your maximum pitch value.</p>
<p>Enjoy!</p>
<p>Ciao for now.<br />
S</p>
<p><img src="/uploads/files/1495240865748-capture18019.png" alt="capture18019.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/3</guid><dc:creator><![CDATA[sv]]></dc:creator><pubDate>Sat, 20 May 2017 00:44:01 GMT</pubDate></item><item><title><![CDATA[Reply to elven_cloak~: Controlling your (effect) parameters by how high (pitch) and loud (env~) you play on Sat, 20 May 2017 22:21:30 GMT]]></title><description><![CDATA[<p><img src="/uploads/files/1495318711862-capture25138.png" alt="capture25138.png" class="img-responsive img-markdown" /></p>
<p>By adding a tonic (set via the tonic number field);<br />
the patch is then able to pick up a third-Z parameter;<br />
by comparing the current (estimated) pitch to the tonic;<br />
and taking the displacement as the third parameter either above or below the tonic.;<br />
The mid-z slider adds its value (0-1) to the Diff% so a range resulting closer to what you want is achieved;<br />
Again the r-z slider controls the [line] ramp from 10-1000ms.;<br />
the knob control has been added to show the changes;<br />
in the parameters (x, y, and the value of the knob as z).;<br />
Also, scaling the bands again comes in;<br />
very useful to scale the sensitivity and;<br />
breadth of the adjusted values</p>
<p>also I changed the name of the patch to &quot;control_as_you_go&quot;</p>
<p><a href="/uploads/files/1495318829209-control_as_you_go-help.pd">control_as_you_go~-help.pd</a><br />
<a href="/uploads/files/1495318836587-control_as_you_go.pd">control_as_you_go~.pd</a><br />
<a href="/uploads/files/1495318842400-band_env-_sv.pd">band_env~_sv.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/10740/elven_cloak-controlling-your-effect-parameters-by-how-high-pitch-and-loud-env-you-play/4</guid><dc:creator><![CDATA[sv]]></dc:creator><pubDate>Sat, 20 May 2017 22:21:30 GMT</pubDate></item></channel></rss>