what can a blender make? the best blenders are incredible kitchen appliances
Most families have a kitchen blender of certain sorts. A portion of those blenders are more remarkable than others. A few clients are more proficient than others with regards to recognizing what a blender can do. Recognizing what your blender can do can set aside you cash and enhance your cooking experience just as spare you https://goodfoodblogph.com/ time in the kitchen.
Mixed Drinks
Each child realizes that blenders are remarkably acceptable at making mixed beverages. Blenders can make milk shakes, smoothies, natural product shakes, solidified beverages, and the more remarkable blenders can make squashed ice for margaritas and daiquiris. These beverages can be made with and without liquor. Blenders are ideal for family social occasions, local gatherings or for the each morning power drink.
The blender's capacity decides how smooth your beverage will be. On the off chance that for instance you are including almonds or carrots they will be separated into a lot littler parts the more remarkable your blender is. What's more, in the event that you do like lumps in your beverage and you have an exceptionally ground-breaking blender then you simply need to decrease the mixing time. Anyway it doesn't work the reverse way around. In the event that your blender comes up short on the force it will always be unable to deliver a truly smooth mixed beverage, particularly when utilizing more strong things.
Purees, Dips, Salsas and Soups
Blenders are the ideal kitchen apparatuses with regards to making purees, plunges, salsas and soups. You can make any kind of soup you need, simply include 1 cup of cooked vegetable, some cooked boneless chicken on the off chance that you like, and a ¼ cup of water to your blender. At that point mix until it is smooth enough for you.
You can without much of a stretch mix any of the accompanying: avocado cream, guacamole, cream of mushroom/tomato, Mexican salsa, dark bean plunge, new organic product yogurt, new pesto sauce, fruit purée, and some more. Numerous sound and fun suppers and bites can without much of a stretch be made with the correct blender, frequently setting aside you time and cash all the while.
Infant Foods
Who would not like to take care of its infant new and solid food. Blenders are a simple method to make a variety of various enhanced and supporting infant nourishments. From fruit purée to carrot puree to verdant green squeezes, all can be newly made and individualized to give you 100% control of what you feed your child. This will likewise spare you a great deal of cash as well.
Pounded Spices and Fresh Grinded Coffee
Envision pounding your own new espresso each morning, or on the ends of the week. Envision the smell and the full flavor that you get from newly crushed espresso. There is then no requirement for you to stop by a coffeehouse on your approach to work and drop $4 or more dollars each time you need great new espresso. The more impressive blenders can crush espresso beans as fine as you might want them to be.
Make your own newly ground pepper from peppercorns. You can even make your own pepper mix by combining various kinds of peppercorns. Do likewise with nutmeg, cinnamon and other dried flavors. Whenever you have visitors over for supper or BBQ dazzle them by revealing to them that you made the flavor blend yourself.
Crushed/Shred Meat
Make your own burger patties from lean cut meats and set aside cash all the while. Additionally, another preferred position is that you know precisely what meat is truly in your patty. Shred cooked meats for sandwiches, e.g., chicken or pork. For this Best Blenders suggests an incredible blender.
Cleaved Vegetables
Do you scorn cleaving onions? Why not utilize your blender? You need hacked carrots as well? Not an issue, utilize your blender. Utilize a low setting or the beat highlight on your blender https://www.flickr.com/people/blenderforsmoothiesreviews/ and the activity will be done right away. It doesn't make a difference on the off chance that they are dry or wet, a decent blender will cleave them to an ideal serving size in no time flat, sparing you time and tears.
Ground Cheese
You like including ground cheddar your pasta or making new pizza or meal? At that point why not utilize newly ground cheddar? It is exceptionally easy to do - cut your cheddar into 3D squares, throw into your blender and utilize your blender's heartbeat include until you have the cheddar ground to your ideal size. Newly ground cheddar consistently tastes better!
Serving of mixed greens Dressings and Mayonnaise
Practically any blender can make serving of mixed greens dressing. Pick your dressing fixings and mix until smooth. At that point bottle it for next time or to take it to the workplace or cookout.
For mayonnaise the fundamental formula is two eggs, 1 tsp. mustard and ½ crushed lemon (whenever liked), mix at fast until foamy, at that point gradually include 1 ¼ cup cooking oil and keep on mixing at rapid until thick and rich. Spot not utilized segment into a container and store in cooler. All new and scrumptious, and everything is without additives.
Crushed Whole Grains
You like eating entire grains? What about creation entire grain flapjacks? It is without a doubt less expensive than locally acquired blends, and truly easy to do as well. Most don't know that a blender can deliver a fine powder from entire grains. The blender ought to have more force than a normal home blender for this errand.
Frozen yogurt
Make the most extravagant seasoned frozen yogurts ever with your blender. Ideal for birthday celebrations or home film evenings. Truly easy to do as well, as relatively few fixings are required. It is additionally remarkably simple to store your newly made frozen yogurt in the cooler until one week from now or the end of the week after. With a bit of testing your companions will before long be advising you to bundle your frozen yogurt and sell it. To make frozen yogurt your blender will require enough mixing capacity to have the option to deal with solidified products of the soil in the event that you decide to utilize them. The more remarkable the blender the creamier and smoother the frozen yogurt.
Additive Free Fresh Nut Butters
Make your own new nutty spread, or almond or cashew margarine. Ideal for snacks, picnics or bites. This can be a solid and reasonable choice to locally acquired items. Envision the expression on your companions faces when you disclose to them that you make it yourself. Here is the way to make new nutty spread https://gab.com/topbestblenderreviews without any preparation utilizing your blender.
First mix 2 cups of cooked peanuts and ½ tablespoon of vegetable or nut oil until it becomes glue like. At that point taste and if necessary include minuscule amounts of earthy colored sugar, nectar or salt to fit individual taste. On the off chance that you like your nut spread crunchy, include some more peanuts at the end and mix just for a couple of moments. Best Blenders suggests the more remarkable blenders for this kind of mixing.
Converting 0-127 CC Knob Into "Endless" Encoder
Whew... that's a tricky one that I myself have attempted before. There are a few ways to potentially do this, but it depends on some things... Like nodsp said, the range is an important factor as well as the behavior of how it handles jumping between maximum and minimum values... and also the knob that is being used along with how the device handles sending the values received for that knob. If it spins endlessly, but stops sending values after after the knob turns past the minimum or maximum, thats a problem. If the knob reaches the min or max, and continues to send the min or max value each time the knob is turned past the value, then i'd do an endless encoder like this... endless-encoder.pd
To make a range constraint, just throw a modulo ( [%] ) object at the output, or something like [cyclone/wrap]
If the device being input does not send values once the knob goes past the limit, it becomes a bit more complicated. Youd have to take the expr object and set it so that when it receives a 0, it outputs 1 and if it receives a 127, it outputs 126, then route that back into the device to set the value so that you will get an output from the device on the next turn of the knob. does that make sense?
New knob GUI object
Hi Pd
Here is a higher precision & functions knob GUI object [abcknob], as a replacement for [knob].
Main features (advantages over the wellknown [knob]) :
- A variable gauge startpoint, not only leftmost but also any point you can set
- Available a numerical meter at the center area of the knob
- Accurately showing knob direction when its degree is 90, 180 or 270
- Downward compatibility for [knob]; Your patch will work well if you replace [knob] with [abcknob] by any text editor
I made this object when the pd-extended was on-going.
Recently I found that the pd-extended is now outdated and the current pd-vanilla does not supply the [knob] object. So I updated my own object and would like to share it to help your patching life.
abcknob - Mac, Win and Linux binaries archive for Pd 0.47
Yoichi
No mouse external - some success
here is a bit of an update of the knob widget, which is not yet a fully working widget, but does input and output 0-100 so could be used in a sub-patch with messages as properties and math for range. Its not the prettiest circle but colour and thickness help.
gridknob-wip.pd
g-knob-help.pd
Then getting even more sidetracked I realised concentric circles of polygons offered the same mouse events as the grid and in fact would only need as many as the radius/10 would require. But pushing the limits I offer this. Warning it does get quite loud, and has visual hints of Daleks
radiant-knob.pd
radiant-knob-dance.pd
send list to outlet in external
Thanks for your advise about the clock method. As this is quite important, this information should be given somewhere (In externs/dspobj~.c which comes with pd for example)
What are own inlets? Is a second inlet~ already an own inlet?
Can you point me to the source of [pack]? (Couldn't find a file "pack.c" or similar in pd's repository on github.)
Do I have to free memory I allocated myself with malloc?
(I just started with C (coming from Python), so I'm still unsure about how things work exactly.)
To leave a working example, here's my corrected code:
#include "m_pd.h"
static t_class *maximum_tilde_class;
typedef struct _maximum_tilde {
t_object x_obj;
t_float f;
t_clock* m_clock;
t_inlet* x_in1;
t_outlet* f_out;
t_atom at[2];
} t_maximum_tilde;
t_int maximum_tilde_tick(t_maximum_tilde *x) {
outlet_list(x->f_out, &s_list, 2, x->at);
}
t_int *maximum_tilde_perform(t_int *w)
{
t_maximum_tilde *x = (t_maximum_tilde *)(w[1]);
t_sample *in1 = (t_sample *)(w[2]);
int n = (int)(w[3]);
float max[] = { 0,-1 };
float abs_val = 0;
for (int i = 0; i < n; i++) {
abs_val = fabs(in1[i]);
if (abs_val > max[0]) {
max[0] = abs_val;
max[1] = i;
}
}
SETFLOAT(x->at, (t_float)max[0]);
SETFLOAT(x->at + 1, (t_float)max[1]);
clock_set(x->m_clock, 0.f);
return (w + 4);
}
void maximum_tilde_dsp(t_maximum_tilde *x, t_signal **sp)
{
dsp_add(maximum_tilde_perform, 3,
x,
sp[0]->s_vec,
sp[0]->s_n);
}
void *maximum_tilde_new(t_floatarg f)
{
t_maximum_tilde *x = (t_maximum_tilde *)pd_new(maximum_tilde_class);
x->f_out = outlet_new(&x->x_obj, &s_list);
x->m_clock = clock_new(x, (t_method)maximum_tilde_tick);
return (void *)x;
}
void init_maximum(void) {
maximum_tilde_class = class_new(gensym("max~"),
(t_newmethod)maximum_tilde_new,
0,
sizeof(t_maximum_tilde),
CLASS_DEFAULT,
A_DEFFLOAT, 0);
class_addmethod(maximum_tilde_class,
(t_method)maximum_tilde_dsp, gensym("dsp"), 0);
CLASS_MAINSIGNALIN(maximum_tilde_class, t_maximum_tilde, f);
}
void helloworld_setup(void) {
init_maximum();
}
send list to outlet in external
Hi,
I try to write an external, which sends a list to an outlet.
The following code is an example of calculating the maximum of a signal and send the maximum and it's index to the outlet.
But line 30 outlet_float(x->f_out, (max[0], max[1]) ); does only send one value to the outlet.
How can I achieve to send lists?
Thanks for help in advance,
Xaver
#include "m_pd.h"
static t_class *maximum_tilde_class;
typedef struct _maximum_tilde {
t_object x_obj;
t_sample d;
t_inlet*x_in1;
t_outlet*f_out;
} t_maximum_tilde;
t_int *maximum_tilde_perform(t_int *w)
{
t_maximum_tilde *x = (t_maximum_tilde *)(w[1]);
t_sample *in1 = (t_sample *)(w[2]);
int n = (int)(w[3]);
float max[] = { 0,-1 };
float abs_val = 0;
for (int i = 0; i < n; i++) {
abs_val = fabs(in1[i]);
if (abs_val > max[0]) {
max[0] = abs_val;
max[1] = i;
}
}
outlet_float(x->f_out, (max[0], max[1]) );
return (w + 4);
}
void maximum_tilde_dsp(t_maximum_tilde *x, t_signal **sp)
{
dsp_add(maximum_tilde_perform, 3,
x,
sp[0]->s_vec, data forum
sp[0]->s_n);
}
void maximum_tilde_free(t_maximum_tilde *x)
{
inlet_free(x->x_in1);
}
void *maximum_tilde_new(t_floatarg f)
{
t_maximum_tilde *x = (t_maximum_tilde *)pd_new(maximum_tilde_class);
x->f_out = outlet_new(&x->x_obj, &s_list);
return (void *)x;
}
void init_maximum(void) {
maximum_tilde_class = class_new(gensym("max~"),
(t_newmethod)maximum_tilde_new,
0,//(t_method)maximum_tilde_free,
sizeof(t_maximum_tilde),
CLASS_DEFAULT,
A_DEFFLOAT, 0);
class_addmethod(maximum_tilde_class,
(t_method)maximum_tilde_dsp, gensym("dsp"), 0);
CLASS_MAINSIGNALIN(maximum_tilde_class, t_maximum_tilde, d);
}
void helloworld_setup(void) {
init_maximum();
}
Ewolverine 4 U
New version 7 (currently testing)
- added automatic loosening of minimum fitness limit for the case that a population of sounds gets stuck in a local maximum in the fitness landscape (really nerdy jabbering, but trust me, it's useful ^^)
- added automatic "jumping" out of local maximums after a certain number of fruitless climbing-trials
EWOLVERINE v.7 by Henry Dalcke.pd
plans:
• bugfix: prevent a newly audible sound from being selected after manually stopping the target drive
• simulated annealing in target drive mode: span "temperature" value onto fitnesslandscape and decrease step length (modwheel) and probability value in the splice-pattern-generator the closer the fitness gets to optimal fitness value
• interactive mode: automatic narrowing of the range of generated parameter values around a mean value that's derived from the repeated selection of similar values of individual parameters throughout the generations (increases the number of similar sounds per generation that are located around a certain coordinate in parameter space; increases the likelihood of the generation of the desired sound in a smaller amount of time)
• stop-condition for automatic stopping of target drive
• make default settings for modwheel-position, splice-pattern-generator's probability, anti-stuck and allowed minimum fitness value in target drive adjustable from GUI
• adjustable MIDI output message blocker (useful for instruments with a fixed MIDI implementation, for instance: If you want to breed a bass drum in a drum synth with multiple instruments, you may not want to ruin the parameter adjustments of the snare drum meanwhile you're selecting for good bass drums)
• storage for self-created splicer patterns (maybe in connection to the MIDI output message blocker)
• low-value-weighted probability for the generation of MIDI-CC-values in new populations; switchable per MIDI-CC either manually or randomly (increases the probability for the generation of short attack and decay values in synth's envelopes)
• bigger populations for each sound-set: 4 more random sounds per set (A/B) to select from
• discontinuous MIDI messaging interrupted by assignment switching CC events (special build for FM-Heaven) - low priority
• possibility to interpolate between new random population's sounds to smoothly re-direct the modwheel-morphing path while morphing
• selection-history recorder that one can use to re-load the selected sounds of each past generation
• a visualizer that generates a "tree of life" from directions (keys C,D,E,F) and steplengths (modwheel) of formerly selected individuals and their respective distances to their parent sounds
Pure Data / Raspberry Pi / Realtime Audio / Permissions
THE GOAL:
I want my Raspberry Pi 2 to automatically start up the Jack server with realtime scheduling, and subsequently start Pure Data with realtime scheduling, load a patch &c. without any user intervention from a login shell.
As a performance artist working primarily with psychodrama (the technology is definitely NOT the important part here), fiddling around at a terminal right before or during a performance is kind of... psychically inconvenient. I need a box that I can plug in, give the audio output to the sound guy, and be ready to go.
PREREQUISITES:
I use Raspbian with a Linux kernel compiled with realtime goodness. I have hand-compiled Jack2 and Pure Data with realtime support in order to take advantage of this. Running a process with realtime priority requires the proper PAM directives set in /etc/security/limits.conf and related places, but that is beyond the scope of this little write-up.
Also somewhat relevant: I use a M-Audio MobilePre USB soundcard (sounds pretty awful by today's standards, but it's an extremely USEFUL box and sounds good enough for the work I do). For full-duplex sound, this requires the RasPi's USB to be set to single speed. In this configuration, I can get just under 2.9ms latency with good CPU overhead for Pure Data to run a few of my 64-voice wavetable and delay line granulators. Yeah!
THE PROBLEM:
Purely by happenstance, I had given the jackd command in my startup script the option “-s” which allows the server to ignore overruns and so on. So things seemed to be working as expected, but I noticed a lot more glitches than when I manually started up Jack and Pd from the terminal without the “-s” option. Upon removing it from my startup script, everything failed! WAH.
So I started piping STDERR and STDOUT to text files so I could read what either Jack or Pd were complaining about. As it turns out, Jack was unable to start with realtime priority due to a permissions problem. (I assume this is one of the things the “-s” options allows jackd to ignore, and thus start up with non-realtime priority. Problem is that Pure Data can’t connect to a non-realtime Jack server when its “-rt” option specified.)
Now, I had already been through the whole rigamarole of setting proper memory and priority limits for the “audio” group, to which the user “pi” belongs. So I thought, okay, I have to execute these commands as “pi”, and while simulating a login shell because the security limits in question are only set during login.
So I did this:
su -l pi -c "/usr/local/bin/jackd -R -dalsa -dhw:1,0 -p128 -n3 -r44100 -S >> /home/pi/jackd.log 2>&1 &"
This says “login as user ‘pi’ and then run the jackd command with these options, piping the outputs to this log file and run it in the background”. Well, I still got all the same errors about not being able to set realtime priority. WHYYYYYYYYY?
THE SOLUTION:
I hunted and hunted and hunted on a Very Popular Search Engine til I decided to try searching “security limits not loaded with su -l” and found this.
(Makes me think of that Talking Heads lyric, “Isn’t it weird / Looks too obscure to me”.)
So by uncommenting the line # session required pam_limits.so
in /etc/pam.d/su
everything started working as expected.
CONCLUSION:
I now know a LOT MORE about PAM and how important it is to keep in mind when and in what order scripts and other little subsystems are executed; but also that sometimes the problem is EXTREMELY OBSCURE and is to be found in some seemingly far-flung config file.
I hope this helps anybody out there working with Pure Data and the RasPi. The second generation board really packs quite a punch and can run several hundred audio grains (run by vline~ and enveloped by vline~ and cos~) simultaneously without a problem. And I'm pretty sure this is just using ONE of the 4 cores!
I'm by no means an expert Linux sysadmin, so if you have any other suggestions or corrections, please let me know! I wouldn't have been able to get this far without all the generous and helpful writeups everybody else has contributed, both within the RasPi and Pure Data communities. If you have any questions about anything I glossed over here, I'll do my best to answer them.
Midi to hz, and hz to midi formulas
I've recently taken "the tour" to Mathematics Stack Exchange. Initially, I thought it was going to be some sort of light-hearted pics plus some words about the site. Fortunately, it was much better than that.
"The tour" is an interesting way of inviting you to read the rules. I think these rules also act as a reminder, a reminder of the important stuff.
You can, of course, take the "tour" by yourself, but these are some of the things you can read there.
- Ask questions, get answers, no distractions.
- This site is all about getting answers. It's not a discussion forum. There's no chit-chat.
- Get answers to practical, detailed questions.
- Focus on questions about an actual problem you have faced.
- Not all questions work well in our format. Avoid questions that are primarily opinion-based, or that are likely to generate discussion rather than answers. Questions that need improvement may be closed until someone fixes them.
http://math.stackexchange.com/tour
As @dangrondang (F.) said, hope this helps.
Cordially, Landon
A collection of GLSL effects?
hey az
i get these errors...it doesnt want to link
error: [glsl_fragment]: shader not loaded
linking: link 9.80909e-45 7.00649e-45
linking: link 9.80909e-45 1.12104e-44
[glsl_program]: Info_log:
[glsl_program]: linking with uncompiled shader
[glsl_program]: Link failed!
[glsl_vertex]: Vertex_shader Hardware Info
[glsl_vertex]: ============================
[glsl_vertex]: MAX_VERTEX_ATTRIBS: 16
[glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
[glsl_vertex]: MAX_VARYING_FLOATS: 64
[glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
[glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 16
[glsl_vertex]: MAX_TEXTURE_COORDS: 8