Loading a random wav file from a folder
@user478 It is a bit complex as it developed over time as requests were added..... so it could do with some simplification.
It uses dynamic patching to generate the tracklist window from the filenames read in the chosen folder.
And uses arguments for each [tracklist-button] to differentiate them.
I don't really know how to start to explain that...... but you could read this pinned tutorial....... https://forum.pdpatchrepo.info/topic/9774/pure-data-noob/4 ...... which should help once you get your head around the concept.
You can have random numbers without repeats easily using an external object..... [urn]
Obviously it will need a second player.... [readsf~]
[urn] will need to be banged twice and the two numbers sent to the separate players....
These are notes to myself for when I get a chance to modify the patch.
However.....
Currently the patch moves on to the next random file as the previous one ends. But if two are playing then presumably it will need to wait until both are finished (different lengths) before sending the next pair?
If not then a playlist can be generated at the start by [urn] for each [readsf~] to play through.... is that what you wish to happen..... then there would be no breaks between track playback on each audio output..?
[list] objects..... [list] and [list split] would be needed for that... and a little flip-flop router for the separation of the pairs.
David.
How to control multiple sliders going through a same math with one knob?
Hello, noob here.
I have a dozen of numerical values that are unchanging-static. This values should go into sliders, before that they all going through a same math like *. And I should control that math with a knob. I attach visual explanation. Actually I would need a separate knob for each math, like * + -, but I think I can figure from one knob example.
WUESTE MLP — modular groovebox built with Pure Data
Hey folks, a little progress report since the first post.
The most visible thing: I built a small wooden enclosure, and my son printed some knob caps which we sprayed orange.

On the software side, a few things have moved:
Pattern copying — patterns can now be copied to other pattern slots during a session.
Chord sequencer → pitch per step — I introduced a separate chord/melodic sequencer but it didn't work the way I imagined. I'm scrapping it in favour of extending the existing 64-step sequencer: each step will carry its own pitch and chord options. Simpler, more unified.
Architecture split (work in progress) — I'm in the process of separating the main patch (sequencing, saving, LFOs, modulation — everything non-audio) from the DSP patch (all the audio modules). The goal is to run them as separate processes/cores on the Pi, which should mean: saving the patch without audio dropouts, and a bit more CPU headroom. The mechanism for loading and unloading modules inside the DSP patch is dynamic patching — instantiating subpatches at runtime. The hope is that swapping modules won't cause significant dropouts, but that's still to be tested. On desktop the DSP will run as a [pd~] subprocess; on the Pi both will be launched as separate instances via the Python shell.
Cheap audio interfaces — tested a few budget Behringer USB interfaces as an alternative to the HiFiBerry. They work well and add a bit of latency, but they're functional — and they're a genuinely accessible way to add audio inputs cheaply.
More soon. Cheers!
AKAI MIDI Mix abstraction

I wanted physical knobs, buttons, and sliders to control my Pure Data modular synth, so I got an AKAI MIDIMix. It is a reasonably priced controller with 24 knobs, 9 sliders, and 26 usable buttons. Unfortunately, AKAI did not fully document the MIDIMix's MIDI support. Fortunately, people on the Internet collaborated to reverse engineer the MIDIMix and document a communications protocol for it. I've written an object (midimix.pd) based on that document to use the MIDIMix with Pure Data. The help file (midimix-help.pd) explains how to install the MIDIMix and use it in Pure Data. You can download the files here:
https://github.com/nyponen/AKAI-MIDI-Mix-object-for-Pure-Data
BTW, I thought the MIDIMix knobs were too short, so I designed and 3D printed new ones. You can download the STL file here, if you want to print your own knobs.
https://www.thingiverse.com/thing:6984802
ELSE+tutorail version 1.0-0 RC14 is out
Hi, after a test phase with Windows errors, it seems we solved the windows compilation issues and here's the update I'm wrapping up for the PdMAXCon in a few days! I just have to ship this, but I had a new [streamin~] and [streamout~] objects for streaming and I'm leaving it out for now cause the build for windows is still failing. Hold on for that. Note that older ELSE versions are not working on Pd 0.56. This one requires 0.56-1!
My last update aimed at a PlugData update but that didn't happen yet, though there's a PlugData 0.9-2 test release, based on 0.55-2. This new ELSE update will hopefully come soon right after at PlugData 0.9.3, or maybe even a newer update. I was hoping to better coordinate releases but it's not happening 
There's a lot of new stuff, but I'm mainly focusing on my MERDA modules, which I'll show at PdMAXCon. They're coming out fancy with lots of stuff and details I can't get into. There's lots of eye candy, like Implementing a new mechanism for minimizing and maximizing the GUI or opening in a new window. Added "tab" navigation for most knobs in the modules. This is just the tip of the iceberg as there's lots of work to support this, so I made several changes and updates to [knob] and [button]. The [knob] object also gained several features and it became a feature-creep monster. Now I'm also including mouse wheel scrolling, for one thing.
There's a new "Super Saw/Square" oscillator (a sum of 7 oscillators based on JP-8000) abstraction object that also became a MERDA module. I wanna highlight a new [mix~] object made for it that makes convenient mixing and panning MC connections. There's also a cool [arpeggiator] abstraction, in the next release I hope I'll have a new MERDA module with that included.
This is the main deal! There are 15 new objects, I'd like to also mention mid/side encoding and stereo widening, and another one for envelope following. Total number of objects now is 587! The tutorial now has 561 examples and an expanded subchapter about stereo imaging and improvements to envelope following.
It's up in deken, let me know if something is wrong...
There are of course many many other numerous changes and fixes. Detailed changelog in https://github.com/porres/pd-else/releases/tag/v.1.0-rc14
As of now, I started being more careful with breaking changes. I'm still allowing old patches to run, but telling people to adapt to new stuff. For instance, I had a [del~ in] and [del~ out] object now split into 2 ([del.in~]/[del.out~]) thanks to a new functionality in Pd 0.56-0, but you can still call the old [del~] object (for now). Like I've been saying, I'm just waiting for PlugData 1.0 to call this a final release as well.
Please support me on https://patreon.com/porres
#puredata #pdvanilla
cheers
Alex
pack s s s , pak s s s
@gentleclockdivider of course, you can look at the code.
static void pack_anything(t_pack *x, t_symbol *s, int ac, t_atom *av)
{
t_atom *av2 = (t_atom *)alloca((ac + 1) * sizeof(t_atom));
int i;
for (i = 0; i < ac; i++)
av2[i + 1] = av[i];
SETSYMBOL(av2, s);
obj_list(&x->x_obj, 0, ac + 1, av2);
}
you have to get into a few functions, but basically the argument 's' is the 'selector' (in this case '-' or 'X'), 'ac' is the count of items in the list (after the selector) and *av is the pointer to the atoms that make it up.
first, it allocates a new list of atoms of length of the input elements (elements after the selector, in this case 0) + 1 = 1
then it shifts all the input elements up by 1, and inserts the selector as a symbol in the first element
Then obj_list will distribute all the elements of that list to the inlets of pack, from right to left which will set the atoms that pack is storing for those inlets
when obj_list lastly reaches/distributes to the leftmost it will call pack_symbol, which will call pack_bang which triggers the atoms pack has stored to be output as another new list
binding pack_anything to anythings coming into the first inlet is done by calling class_addanything in pack_setup method
ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
Please support me on Patreon https://www.patreon.com/porres I'll now try to add special content for subscribers. You can follow me on instagram as well if you like... I'm always posting Pd development stuff over there https://www.instagram.com/alexandre.torres.porres/
It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
-
Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
-
Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
-
The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
-
[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
-
We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
-
Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
-
There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
-
What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
-
I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
-
For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
Have two ranges with one knob
@dlask IMO:
Normalize your knob range to be 0-1 (or -1 to 1).
Then you can express any range you want, in terms of a range and an offset: value = range * knob + offset.
The radio button would change the range and offset.
"Sample and hold," I'm not sure now exactly what behavior you want. An easy behavior would be: use the radio button to change only the cold inlets of the * and + operators. Then, changing the radio button would not update the output value. The knob would be connected to the * operator's hot inlet, so that touching the knob would produce output.
hjh
looking for velvet noise generator
As I was imagining, as a C code, this is all hassle free, very simple, and never misses a period. And the code is pretty simple. And Multichannel capable 

So far this is what I have....
// Porres 2024
#include "m_pd.h"
#include <stdlib.h>
#include "random.h"
#define MAXLEN 1024
typedef struct _velvet{
t_object x_obj;
double *x_phase;
double *x_lastphase;
t_random_state x_rstate;
int x_id;
t_float *x_rand;
int x_nchans;
t_float x_hz;
t_int x_n;
t_int x_ch2;
t_int x_ch3;
t_inlet *x_inlet_reg;
t_inlet *x_inlet_bias;
t_outlet *x_outlet;
double x_sr_rec;
}t_velvet;
static t_class *velvet_class;
static void velvet_seed(t_velvet *x, t_symbol *s, int ac, t_atom *av){
random_init(&x->x_rstate, get_seed(s, ac, av, x->x_id));
}
static t_int *velvet_perform(t_int *w){
t_velvet *x = (t_velvet *)(w[1]);
t_float *in1 = (t_float *)(w[2]);
// t_float *in2 = (t_float *)(w[3]); // bias placeholder
// t_float *in3 = (t_float *)(w[4]); // regularity placeholder
t_float *out = (t_float *)(w[5]);
double phase = x->x_phase;
double lastphase = x->x_lastphase;
for(int j = 0; j < x->x_nchans; j++){
for(int i = 0, n = x->x_n; i < n; i++){
double hz = in1[jn + i];
double step = hz * x->x_sr_rec; // phase step
step = step > 1 ? 1 : step < 0 ? 0 : step; // clipped phase_step
out[jn + i] = ((phase[j] + x->x_rand[j]) >= 1.) && ((lastphase[j] + x->x_rand[j]) < 1.);
if(phase[j] >= 1.){
uint32_t *s1 = &x->x_rstate.s1;
uint32_t *s2 = &x->x_rstate.s2;
uint32_t *s3 = &x->x_rstate.s3;
x->x_rand[j] = (t_float)(random_frand(s1, s2, s3)) * 0.5 + 0.5;
post("phase = %f", phase[j]);
post("random = %f", x->x_rand[j]);
phase[j] -= 1; // wrapped phase
}
lastphase[j] = phase[j];
phase[j] += step;
}
}
x->x_phase = phase;
x->x_lastphase = lastphase;
return(w+6);
}
static void velvet_dsp(t_velvet *x, t_signal **sp){
x->x_n = sp[0]->s_n, x->x_sr_rec = 1.0 / (double)sp[0]->s_sr;
int chs = sp[0]->s_nchans;
x->x_ch2 = sp[1]->s_nchans, x->x_ch3 = sp[2]->s_nchans;
if(x->x_nchans != chs){
x->x_lastphase = (double *)resizebytes(x->x_lastphase,
x->x_nchans * sizeof(double), chs * sizeof(double));
x->x_phase = (double *)resizebytes(x->x_phase,
x->x_nchans * sizeof(double), chs * sizeof(double));
x->x_rand = (t_float )resizebytes(x->x_rand,
x->x_nchans * sizeof(t_float), chs * sizeof(t_float));
x->x_nchans = chs;
}
signal_setmultiout(&sp[3], x->x_nchans);
if((x->x_ch2 > 1 && x->x_ch2 != x->x_nchans)
|| (x->x_ch3 > 1 && x->x_ch3 != x->x_nchans)){
dsp_add_zero(sp[3]->s_vec, x->x_nchansx->x_n);
pd_error(x, "[velvet~]: channel sizes mismatch");
return;
}
dsp_add(velvet_perform, 5, x, sp[0]->s_vec,
sp[1]->s_vec, sp[2]->s_vec, sp[3]->s_vec);
}
static void *velvet_free(t_velvet *x){
inlet_free(x->x_inlet_bias);
inlet_free(x->x_inlet_reg);
outlet_free(x->x_outlet);
freebytes(x->x_phase, x->x_nchans * sizeof(*x->x_phase));
freebytes(x->x_lastphase, x->x_nchans * sizeof(*x->x_lastphase));
freebytes(x->x_rand, x->x_nchans * sizeof(*x->x_rand));
return(void *)x;
}
static void *velvet_new(t_symbol *s, int ac, t_atom *av){
s = NULL;
t_velvet *x = (t_velvet *)pd_new(velvet_class);
x->x_id = random_get_id();
x->x_phase = (double *)getbytes(sizeof(*x->x_phase));
x->x_lastphase = (double *)getbytes(sizeof(*x->x_lastphase));
x->x_rand = (t_float *)getbytes(sizeof(*x->x_rand));
x->x_hz = x->x_phase[0] = x->x_lastphase[0] = x->x_rand[0] = 0;
velvet_seed(x, s, 0, NULL);
if(ac){
while(av->a_type == A_SYMBOL){
if(ac >= 2 && atom_getsymbol(av) == gensym("-seed")){
t_atom at[1];
SETFLOAT(at, atom_getfloat(av+1));
ac-=2, av+=2;
velvet_seed(x, s, 1, at);
}
else
goto errstate;
}
if(ac && av->a_type == A_FLOAT){
x->x_hz = av->a_w.w_float;
ac--, av++;
}
}
x->x_inlet_bias = inlet_new((t_object *)x, (t_pd *)x, &s_signal, &s_signal);
pd_float((t_pd *)x->x_inlet_bias, 0);
x->x_inlet_reg = inlet_new((t_object *)x, (t_pd *)x, &s_signal, &s_signal);
pd_float((t_pd *)x->x_inlet_reg, x->x_phase[0]);
x->x_outlet = outlet_new(&x->x_obj, &s_signal);
return(x);
errstate:
post("[velvet~]: improper args");
return(NULL);
}
void velvet_tilde_setup(void){
velvet_class = class_new(gensym("velvet~"), (t_newmethod)velvet_new, (t_method)velvet_free,
sizeof(t_velvet), CLASS_MULTICHANNEL, A_GIMME, 0);
CLASS_MAINSIGNALIN(velvet_class, t_velvet, x_hz);
class_addmethod(velvet_class, (t_method)velvet_dsp, gensym("dsp"), A_CANT, 0);
class_addmethod(velvet_class, (t_method)velvet_seed, gensym("seed"), A_GIMME, 0);
}
hAcKAI LPureData 8 - Pd editor for AKAI LPD8
@mario said:
This is the hAcKAI LPureData 8 v0.2, it's now possible to get presets from the controller
http://mbuoninfante.tumblr.com/post/152204960890/hackailpuredata8-v02
hi are you able to modify this so that it could load up a LPD8 preset (.lpd8)?
lpd8_preset_2017_05_15_for_multimagic.lpd8.zip


