• cwp

    @lovelovevideo ok, so maybe this is way basic and obvious, but... i've had a similar problem and decided to use [colorRGB] to manipulate "opacity":

    Below is just an example. Essentially you want to choose an integer range between 0 and whatever positive integer (the alpha inlet of [colorRGB] uses values between 0 and positive 1). Your input has to be within this range (e.g. 25, 10, 5, etc.). Then divide the input by the range (50) and thus you will yield a float (decimal value) between 0 and 1. The resultant float (decimal) values will be "spaced" out in the same increments as your integer range (i.e. input 5/50 = .1, 10/50 = .2, 15/50 = .3, etc).

    I hope this helps and isn't more confusing or besides the point!

    Screen Shot 2016-05-24 at 2.12.32 AM.png

    posted in pixel# read more
  • cwp

    @lovelovevideo Essentially you want to use your alpha channel to control opacity to create a sort of fading effect? And you're trying to convert whatever value is feeding into the alpha channel from an integer into a float--a decimal value between 0 and 1?

    posted in pixel# read more
  • cwp

    @godinpants im new to pd and ya posted a while a go, but these gifs are great

    posted in output~ read more
  • cwp

    @alexandros I've got the projection dimensions in there: that looks good. now just going to give offset a shot. I'll report back asap.

    posted in technical issues read more
  • cwp

    @alexandros ok, thanks alexandros. not in front of the projector right now but ill give it a go. much appreciated for the confirmation.

    posted in technical issues read more
  • cwp

    @whale-av no problem, david. menubar gone--excellent. thank you for reminding me. I had forgotten about that little finicky setting.

    new issue: bar on gemwin window remains. I got it to disappear once using [border 0], but this then creates the new issue of not being able to grab and move gemwin to the extended desktop. think i can i resolve this using offset message to gemwin?

    posted in technical issues read more
  • cwp

    @cwp OK, so instead of using [fullscreen 2], i just ended up sending [gemwin] the resolution dimensions of the projector and created a free-standing window that can be pulled to the extended desktop. Tried using [menubar -1], however not working.

    posted in technical issues read more
  • cwp

    @whale-av Hey david... thank you for the input! I don't know if I entirely understand how to apply it myself --So I should throw a [rectangle] into the current gemwin and then adjust its size by eye until I find the correct proportions and thus apply these proportions to my [pix_texture]-->[rectangle] s? Also what do you mean when referring to "over-scanned so as to lose the bounding box"? Sorry for noobin out.

    I'm currently using [pix_info] to inform [rectangle] dimensions via [pix_texture] in order to both scale-down and retain the aspect ratio of the original images, since all are different. I developed without a projector, in a smaller gemwin with 16:9 dimensions and everything looked great while using this scaling/aspect-ratio-retention patch. What'd ya think?

    Screen Shot 2016-05-09 at 9.06.42 AM.png

    posted in technical issues read more
  • cwp

    @alexandros gave it a shot via projector. Thank you for the [fullscreen 2] tip== definitely works!

    ...however everything is slightly stretched wide and also clips off both edges of the gemwin--as though gemwin's fullscreen is beyond 16:9. Happen to have any ideas about this?

    I've tested all of the available aspect ratio settings in the projector, but they all remain It's odd because all other items appear in the correct aspect ratio. It's only gemwin that's askew. I'll just keep trying some things out.

    And thank you for all your help alexandros.
    -cp

    posted in technical issues read more
  • cwp

    @alexandros and everything scales up proper so long as you're in the same aspect ratio?

    posted in technical issues read more
  • cwp

    Hey all,

    I'm trying to get my gemwin fullscreen on either an external monitor or projector (extended desktop). Any tips on how to do this properly -- I'm using a 13inch 2012 Macbook Pro. Anyone able to explain how to do this?

    My efforts have been unsuccessful--perhaps I'm using offsets and aspect ratios incorrectly. Any help would be much appreciated!

    Thanks!
    -CP

    posted in technical issues read more
  • cwp

    idea!: something involving pix_info ... ?

    posted in technical issues read more
  • cwp

    Hello all!

    I have a multitude of images that need to be rendered both simultaneously and/or at completely different times, at their own unique xy coordinates within the gemwin.

    --I read that [pix_draw] is not optimal for rendering many different images in quick secession, so I'm using the [pix_texture] object to display images loaded via [pix_image].

    issue: I need to retain the aspect ratio of the original images loaded via [pix_image] since I'll be doing quite a bit of scaling and translating position.

    [pix_texture] does not allow me to do this without painstakingly approximating the size of the corresponding [rectangle] object, onto which the image is "textured".

    Any advice?

    Thanks guys!
    -CP

    posted in technical issues read more
  • cwp

    @whale-av Cool. I had noticed a general initialization issue in my entire patch, but hadn't related the issue to this sequence--thank you. using this as part of a midi-controlled installation piece, so I've just been banging in with keys, reset all my toggles manually, and all is well. for now, I'm good, though I'd love to optimize the patch because it's a godawful mess in general.

    Thanks again!
    -CP

    posted in technical issues read more
  • cwp

    Thank you all so much for the solutions!

    what do yall think of this? It seems to function appropriately--sends a bang when value leaves zero, then another when it returns.

    Screen Shot 2016-05-03 at 10.19.11 AM.png

    Any foreseeable issues?

    posted in technical issues read more
  • cwp

    Hi there!

    I want an [edge] object to send a bang when inlet value ascends from 0 to something less than 1, and then send another upon return to 0.

    ...input values to [edge] are only between 0 and 1, and edge does not seem to work because of this.

    any advice?

    Thanks so much!
    -CP

    posted in technical issues read more
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