• atemporarity

    An example can be found here (i'll attach more demonstrative one if somehow manage to invent it). 123.pd

    posted in tutorials read more
  • atemporarity

    It may seem obvious, but anyways,

    This:

    |
    [t b b]
    |
    [t b b]
    |
    [t b b]
    |

    etc., instead of this:

    |
    [t b b b b]

    Makes consequent operations in Pd almost as easy as in scripting languages.

    posted in tutorials read more
  • atemporarity

    @EEight hey! :) I'm still on game, exploring various approaches to make truly realistic sound.. And yes, there will be new patches! For instance, that latest version of recorder.pd was made for a complex patch under construction, where i was exploring the way to use a sort of "particle system" to make realistic sounds which use more than 100% CPU (preview mode allows to hear sound in real time, render mode allows to record much more complicated sound to disc with small chunks).

    P.s. To those who followed me outside this forum, - sorry for not having warned you personally before deleting all my accounts in all social networks. It was quite an impulsive act. :) I'm always open to communication anyways.

    posted in abstract~ read more
  • atemporarity

    One more update:

    • record button turns red (bug fixed: it turned red even if one cancelled "save file as" dialog)
    • no mute button, volume slider instead (initial value is zero, it's suitable for me, but you may change it, just turn on "init" in slider properties and save abstraction with your own initial value)
    • bug fixed: amplitude scopes weren't accurately synced with sample rate

    recorder.pd

    posted in abstract~ read more
  • atemporarity

    This abstraction is very simple but i use it so often that i thought it might seem useful to anyone else.

    I use it instead of [dac~] as a master output, sending all audio to its inputs. When i need to record 32-bit stereo sound file from what i hear, i press record button, choose where to save file and its name (there's no need to add .wav extension). Recording starts immediately and goes on until stop button is pressed.

    It is quite easy to modify for your needs. For instance, change "open -bytes 4 $1, start" message text to "open -bytes 2 $1, start" for 16-bit recording, or delete right inlet~ and change [writesf~ 2] to [writesf~ 1] for mono recording, etc. I think, most people use only one recording format in most cases, so it has no mono/stereo or 8/16/24/32-bit switches, but you can add your own ones. :)

    http://www.pdpatchrepo.info/hurleur/recorder.pd

    posted in abstract~ read more
  • atemporarity

    Open main.pd and just listen. If this patch uses more than 100% CPU on you computer, open [pd water_sound_generator], then [pd water] and delete as many [water.pd] instances as you need (but the more you delete them, the less realistic sound you hear).

    See comments inside water.pd to understand how it works.

    http://www.pdpatchrepo.info/hurleur/shore.zip

    posted in patch~ read more
  • atemporarity

    Just unpack an archive, open main.pd and enjoy. Warning: may start with quite loud short sound.

    http://www.pdpatchrepo.info/hurleur/Song_0000.zip

    posted in patch~ read more
  • atemporarity

    Greetings,
    This is my first post here. I made my first useful abstraction and thought it worth sharing. It's a mixer with volume, pan and stereo width controls, mute/solo mode, pre/postfader and 'learn' triggers. Just turn on any 'learn' trigger and move any knob/slider on you MIDI controller, - corresponding slider will follow its movement.

    http://www.pdpatchrepo.info/hurleur/ch.pd

    posted in abstract~ read more
  • atemporarity

    Glad you liked it! I slightly changed my version of recorder.pd - now it has amplitude scopes.

    http://www.pdpatchrepo.info/hurleur/recorder.pd

    posted in abstract~ read more
  • atemporarity

    Thanks for encouragement, austin_ep! :) I can share two ideas which, to my mind, helped me the most. The first one: before making this patch I listened various water streams and seashore sounds thoughtfully. Watched their waveforms and spectra, slowed down, listened again. This analysis took about 20 hours (80% of all time spent on this patch), until got clearly aware of what exactly I was going to recreate. It's impossible to make desired sound keeping your fingers crossed, not having clear understanding of it, but hoping that your dim ideas will take form during the process (mine didn't :) ). The second idea: I made a blank [water.pd], copied it many times, and then, listening to all copies at the same time, I improved [water.pd] step-by-step. I didn't listen what single [water.pd] sounded like, because it didn't matter how realistic single abstraction was (as far as complicated sounds are concerned).

    As for your question: although this patch was a sort of training (I wanted to test myself if I was able to make any sound from scratch for 2-4 days) at the moment I'm trying to make accomplished track where all samples are generated in Pd. I'll share them here: https://soundcloud.com/freezemode Previously, I made music just like every electronic musician did - using synths, vst-plugins, etc. But the idea of making music not playing with synths (made by other people), but directly "transferring" sound from imagination into audio, made me studying Pd for several years. :)

    Although, I (unintentionally) made one patch which could be considered to be a 'track'. :) It's called 'The Cave of Creation' and posted here: http://puredata.hurleur.com/sujet-5080-meditation-background-generator

    posted in patch~ read more

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