Hello all,

I finally had time to clean up and release my collection of abstractions called 2D Virtual Acousmonium. Its purpose is to use reacTIVision to track a listener wearing wireless headphones inside a physical space and to use his position and angle to compute the loudness and direction of virtual sounds, effectively immersing him in a virtual space. But some people using reacTIVision for other purposes may find some of this useful.

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For more info, see: https://github.com/gilbertohasnofb/2D-virtual-acousmonium/

Cheers,
Gilberto