<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How would I go about making objects bounce off the window&#x27;s edges or another object? (Pure Data GEM))]]></title><description><![CDATA[<p>I am essentially imagining something akin to the DVD screensaver, where it bounces off the edges continuously forever. Is this possible in GEM, and if so, how could I go about doing this?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem</link><generator>RSS for Node</generator><lastBuildDate>Mon, 05 Oct 2026 17:16:15 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/15939.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 04 Oct 2026 03:37:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How would I go about making objects bounce off the window&#x27;s edges or another object? (Pure Data GEM)) on Sun, 04 Oct 2026 03:39:38 GMT]]></title><description><![CDATA[<p>I am essentially imagining something akin to the DVD screensaver, where it bounces off the edges continuously forever. Is this possible in GEM, and if so, how could I go about doing this?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem</guid><dc:creator><![CDATA[fussicks]]></dc:creator><pubDate>Sun, 04 Oct 2026 03:39:38 GMT</pubDate></item><item><title><![CDATA[Reply to How would I go about making objects bounce off the window&#x27;s edges or another object? (Pure Data GEM)) on Sun, 04 Oct 2026 14:01:20 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/fussicks">@fussicks</a> have a look at page 138 of this very useful document...... <a href="https://forum.pdpatchrepo.info/topic/12033/multimedia-programming-with-pure-data" rel="nofollow">https://forum.pdpatchrepo.info/topic/12033/multimedia-programming-with-pure-data</a> ... which will show how to do that.<br />
(You might have already downloaded it 5 months ago to solve your previous problem.)</p>
<p>If you then want to go further then see the pmpd library if it is available for your OS or download Pd Extended if not.<br />
David.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/2</guid><dc:creator><![CDATA[whale-av]]></dc:creator><pubDate>Sun, 04 Oct 2026 14:01:20 GMT</pubDate></item><item><title><![CDATA[Reply to How would I go about making objects bounce off the window&#x27;s edges or another object? (Pure Data GEM)) on Sun, 04 Oct 2026 20:43:02 GMT]]></title><description><![CDATA[<p>I have a lot of this type of stuff on patchstorage  with gem files.    for basic constant speed vector you make a stair-case type movement up a number in y, and over a number in x.  repeatedly and it looks like its travelling diagonally etc.</p>
<p><a href="https://patchstorage.com/explore/?search_query=&amp;tax_platform%5B%5D=pd-vanilla&amp;tax_post_tag=&amp;orderby=modified&amp;wpas_id=search_form&amp;wpas_submit=1" rel="nofollow">https://patchstorage.com/explore/?search_query=&amp;tax_platform[]=pd-vanilla&amp;tax_post_tag=&amp;orderby=modified&amp;wpas_id=search_form&amp;wpas_submit=1</a></p>
<p>this one is sort of low-fi  but has the vector stair-case type system.<br />
<a href="https://patchstorage.com/pd-gem-foos-ball-like-videogame-for-hid-controller/" rel="nofollow">https://patchstorage.com/pd-gem-foos-ball-like-videogame-for-hid-controller/</a></p>
<p>this one is pmpd  easy vector mass<br />
<a href="https://patchstorage.com/hidi-midi-joystick-cannon-game-pd-vanilla-gem-pmpd-hid/" rel="nofollow">https://patchstorage.com/hidi-midi-joystick-cannon-game-pd-vanilla-gem-pmpd-hid/</a></p>
<p>this is a boucing circle<br />
<a href="https://patchstorage.com/pmpd-xy-min-max-drawing-system-pd-vaniila-gem-pmpd/" rel="nofollow">https://patchstorage.com/pmpd-xy-min-max-drawing-system-pd-vaniila-gem-pmpd/</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/3</guid><dc:creator><![CDATA[willblackhurst]]></dc:creator><pubDate>Sun, 04 Oct 2026 20:43:02 GMT</pubDate></item><item><title><![CDATA[Reply to How would I go about making objects bounce off the window&#x27;s edges or another object? (Pure Data GEM)) on Mon, 05 Oct 2026 09:10:09 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/fussicks">@fussicks</a> this sounds like something I attempted about nine years ago, It may help,  but it wasn't very accurate with the collisions<br />
<a href="https://forum.pdpatchrepo.info/topic/10993/bounce-a-foray-into-gem" rel="nofollow">https://forum.pdpatchrepo.info/topic/10993/bounce-a-foray-into-gem</a><br />
<img src="/uploads/files/1791191358470-image.png" alt="image.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/15939/how-would-i-go-about-making-objects-bounce-off-the-window-s-edges-or-another-object-pure-data-gem/4</guid><dc:creator><![CDATA[Balwyn]]></dc:creator><pubDate>Mon, 05 Oct 2026 09:10:09 GMT</pubDate></item></channel></rss>